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When they do, my opponents prove themselves far more eager and able than before to follow up with unbroken combos, leading my prescribed retorts down the path of messy traded blows at best. This theme continues over the course of the afternoon. It's a revelation compounded when I make my first evasive roll, the movement manifesting not as the expected metallic tumble, but launching with immediate momentum, horizontality taking priority over gravity for the first time in any situation involving moderately hefty armour.
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I experience a speed and fluidity of movement that all of my experience tells me the mid-weight character I'm using just should not have. I begin to understand the direction Dark Souls 3 is going in as soon as I push the stick forward. One, coincidentally, much like the two hours I recently spent exploring it. Reports of the game, based on all-too brief demos from E3 and Gamescom, have delivered bullet-pointed facts of the its systemic additions (the appearance of more powerful attacks furnished by a new 'ready-stance' chief among them), but what does all of this really mean? What is Dark Souls 3, and what does it truly bring to the Dark Souls experience? To understand that, we need a much longer, deeper session with the game. Narratively, it seems to have maxed out delivery of its remit too. But the question remains: what specifically is Dark Souls 3 for? Mechanically, the series was arguably perfected in its first game. But now Miyazaki is back, with another numbered sequel, which he says will provide the final tweaks to Dark Souls 1.0 before the series changes and reboots.
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